Purpose
This workspace renders the tactile reading world itself: a bounded base surface with raised
Braille dots that can later be traversed by a haptic pointer.
Current Interaction
- Enter the reading workflow through a scene-native 3D library launcher with paged tactile document targets.
- Load bundled public-domain document segments into the tactile reading buffer.
- Generate Braille pages from the current text buffer.
- Move the pointer emulator through the tactile world with `W`, `A`, `S`, `D`, `Q`, and `E`.
- Activate scene-native previous and next page controls with `Space` or `Enter`.
- Return from a reading session to the tactile library launcher without depending on the surrounding browser controls.
- Use the optional audio library as a companion channel without replacing the tactile-first workflow.
- Keep the 2D reference board only as a secondary debugging and teaching view.